I wanted to see how Blender had improved in the years I've been in C4D and then Maya. I really liked using it again. Worked well with zbrush and of course photoshop. The character is an experiment in texture sizes, I wanted to see what details I could get away with. The character is on a 1k with her accessories on 512 and 256. She was rigged in blender using rigify, let me praise rigify here. It is great! Cycles is awesome too, the principled shader was strikingly close to what the unreal engine produces. Also I found several add ons that made retopology much easier, SpeedRetopo. And the UV add on UV square is nice too. I plan on exploring the vast world of blender add ons further. The whole thing is 10.6k tris.
Wooden Dagger Thief